![]() ![]() ![]() Henry gets very few weapons during his time in Joey Drew Studios, and what weapons he does have (a pipe, mostly) are clunky, slow, unresponsive, and don’t even register half the time. Not every game requires combat, despite what the top-selling games lead you to believe, and half-assedly throwing some in “just because” does more harm than good. The weakest and most unnecessary aspect of the game is the combat. On the plus side, this keeps the pace of the game flowing pretty well, and lets the player soak in the atmosphere without missing the forest while they scrounge for clues. There are puzzles, but they’re very basic and won’t stretch your brain muscles to breaking. NPC needs five of this item, go find them and bring them back. Go find these several items throughout the level, door opens. Most of the game is spent exploring the studio and completing various fetch quests to unlock the next area. The splish-splash and dripping noises of the ink were fantastically atmospheric. The music, on the other hand, is thematically perfect and goes from “friendly but creepy” old-timey cartoon music to “here comes the monster” spikes at the right times. ![]() I can’t really hand out negative points for this, because I respect any developer that commits to a style throughout the game and avoids mimicking that of other’s, but at the same time it did begin to grate on me after a while. While I admire and enjoy the unique approach to the visuals, the colours (or lack thereof) and chuggy framerates made my eyes hurt after a while and I would need to take a break to look at something with more than one colour. ![]() Bendy and the Ink Machine – Review Image Provided by Rooster Teeth Games / theMeatly ![]()
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